Junior Lighting Artist

1 Week ago • All levels

Job Summary

Job Description

As a Junior Lighting Artist, you will contribute to creating visually stunning game environments, focusing on using light, day/night cycles, and weather to establish mood and support gameplay. Responsibilities include creating lighting for locations and key scenes, collaborating with the Art Director and Lead Level Artist, lighting large outdoor scenes, ensuring visual coherence, and participating in the development of lighting technology. You will also work with a proprietary C-Engine editor. The role involves problem-solving, adaptability, and teamwork within a dynamic environment.
Must have:
  • Artistic skills, including a good sense of color and composition.
  • Ability to communicate ideas verbally and with sketches/references.
  • Passion for creating games.
  • Proactivity and initiative to solve problems.
  • Good command of English.
  • Great teamwork skills.
Good to have:
  • Experience in creating lighting art for video games.
  • Familiarity with architecture.
  • Good sense for searching and analyzing reference materials.
  • Familiarity with engines such as Unreal Engine or Unity.
Perks:
  • Dedicated Buddy support.
  • Private medical care, life insurance, pro-health campaigns, gifts.
  • Flexible working hours, no dress code, and HR support.
  • Development budget, training, and career paths.
  • Offices with chillout zones, kitchen, gym, and free parking.

Job Details

Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

As a Junior Lighting Artist, you will help to create amazing environments, which will be discovered and admired by our players. Using light, the day and night cycle and changing weather conditions, you will create the unforgettable atmosphere of locations, creating their mood and supporting gameplay.

Your daily tasks:

  • Creating lighting for locations and building the atmosphere with light in key scenes for the narration and playing in the full day and night cycle.
  • Working with the Art Director and the Lead Level Artist.
  • Lighting large outdoor open scenes, taking into account changes in the time of day and weather.
  • Taking care of the visual coherence of lighting throughout the whole game.
  • Ensuring lighting is optimal and technically correct.
  • Co–operation in the development of technology related to lighting in an open world game.
  • Taking part in creating ideas and plans for locations/levels.
  • Working with a proprietary C-Engine editor.
     

Qualifications

  • Artistic skills, including a good sense of color and composition.
  • Ability to communicate ideas verbally and with the aid of quick sketches/references.
  • Passion for creating games.
  • Proactivity and initiative to solve problems without waiting for detailed instructions.
  • Flexibility and adaptability to change.
  • Determination and persistence when facing obstacles.
  • Eagerness to learn and develop your skills.
  • Very good communication and collaboration skills.
  • Good command of English.
  • Great teamwork skills.


Nice to have:

  • Experience in creating lighting art for video games.
  • Familiarity with architecture.
  • Good sense for searching and analyzing reference materials from games as well as the real world.
  • Familiarity with engines such as Unreal Engine or Unity.

Additional Information

What we offer:

  • A dedicated Buddy who will support you in your daily tasks.
  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).

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About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Warsaw, Masovian Voivodeship, Poland (On-Site)

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