Lead FX Artist

2 Months ago • 5 Years + • Technical Art

Job Summary

Job Description

As a Lead VFX Artist at Techland, you'll lead a team in creating stunning real-time effects for open-world games. Responsibilities include developing VFX guidelines and libraries, establishing best practices, collaborating with other leads, optimizing effects for real-time rendering, managing the VFX team, and providing regular feedback. You'll work closely with programmers to ensure optimal visual effects within a PBR environment, balancing quality and performance. The role requires a strong artistic vision and technical expertise, including experience with various software and techniques.
Must have:
  • 5+ years AAA game VFX experience
  • Team management skills
  • Advanced knowledge of JangaFX Suite, Substance Designer, Photoshop
  • Sprite animation skills (3ds Max, Maya, Houdini)
  • Particle effects knowledge
  • Liquid simulation experience (FumeFX, RealFlow, Houdini)
Perks:
  • Private medical care
  • Life insurance
  • Relocation support
  • Pro-health campaigns
  • Bonuses
  • Flexible working hours
  • Development budget
  • Training days
  • English/Polish classes
  • Gym access (Wrocław office)
  • Free parking (Wrocław office)

Job Details

Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Job Description

As a Lead VFX Artist, you will help to develop and lead a team of VFX Artists to create amazing real-time effects throughout multiple projects. Together with your team, you will play a key role in ensuring the technical and artistic quality of our games.

Your daily tasks:

  • creating stunning visuals effects for huge open world titles,
  • developing strong VFX visual guidelines and libraries,
  • setting up best practices, workflows, and pipelines for our VFX team, 
  • working closely with other Team Leads to create FX which supports the grand vision of our products,
  • influencing further development of internal technologies and artistic capabilities to reach the visual benchmarks,
  • creating optimized visual effects for real-time rendering within a PBR environment,
  • optimizing work and maintaining a balance between quality and performance in-game,
  • managing the VFX team and sharing valuable feedback with them on a regular basis for the work/task that they are doing.

Qualifications

  • min. 5 years of experience in creating visual special effects for AAA games,
  • proven record of managing teams within the game development industry,
  • great creativity, artistic skills and commitment,
  • advanced knowledge of Adobe Photoshop,JangaFX Suite ( Embergen/Liquigen) and Substance Designer
  • ability to create sprite animations (3D Studio Max, Maya, Houdini),
  • knowledge of issues related to particle effects,
  • familiarity with industry trends and standards in video games,
  • good knowledge of applications for liquid simulations (3D Studio Max z FumeFx, Maya with FumeFx, Realflow, Houdini),
  • experience in cooperation with programmers to achieve the best visual effects,
  • very good command of English.

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, relocation support, pro-health campaigns, gifts for different occasions, bonuses,
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner,
  • A constant stream of company newsletters, PR & project updates so you will always be in the know,
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes,
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free underground car park (Wrocław office).

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About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

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