Technical Designer - Monsters

1 Month ago • All levels

Job Summary

Job Description

Climax Studios, established nearly 30 years ago, is seeking a Technical Designer to create expressive enemies for their upcoming AAA FPS game. The role involves implementing, tuning, and systemizing enemy archetypes using Unreal Engine 5. The Technical Designer will collaborate with design, animation, and code teams to create challenging, readable, and well-integrated enemies. This position is based in a state-of-the-art studio located in Gunwharf Quays, Portsmouth, overlooking the harbor.
Must have:
  • Experience with Unreal Engine 5.
  • Strong understanding of game design principles.
  • Ability to collaborate effectively with other teams.

Job Details

Climax Studios was established nearly 30 years ago, we have an extensive history in developing all kinds of digital experiences across all formats, and we have won multiple awards along the way.

You take your creativity seriously and games should be what get you fired up and passionate. At Climax we embrace those who see things in a different way and aren’t afraid to try-out new things and push themselves out of their comfort zones.

We're hiring a Technical Designer to help build expressive enemies for our upcoming AAA FPS. You’ll be responsible for implementing, tuning, and systemizing a range of enemy archetypes using Unreal Engine 5. This role demands tight collaboration across design, animation, and code to deliver enemies that are challenging, readable, and deeply integrated into gameplay.

You'll be based out of our state of the art studio located in the heart of the beautiful Gunwharf Quays in Portsmouth overlooking the Harbour.

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