Level Designer Assistant

2 Months ago • All levels • Level Design

Job Summary

Job Description

The Level Designer Assistant will support the Lead Level Designer in creating engaging game levels for The Crew Motorfest. Responsibilities include assembling design assets, building and integrating 3D level components, updating documentation (paper plans, briefings), creating in-game activities, designing open-world navigation areas, implementing features from other departments, ensuring optimal gameplay flow with testers and programmers, and monitoring player tracking data. This 6-month internship requires game design/level design education, game development experience (prototypes, student projects, etc.), familiarity with game engines, 2D/3D software, and strong communication, teamwork, and problem-solving skills. English proficiency is essential.
Must have:
  • Game Design/Level Design education
  • Game development experience
  • 2D/3D software proficiency
  • Strong communication skills
  • Teamwork and problem-solving abilities
  • English proficiency
Good to have:
  • Experience with game engines
  • Knowledge of task/bug tracking tools (Jira)

Job Details

Description de l'entreprise

Play as a team, Race for excellence and Get creative! Chez Ubisoft Ivory Tower, nous sommes animés au quotidien par ces valeurs depuis 2007, rejoignez-nous en stage pour travailler sur The Crew Motorfest en tant que : Level Designer Assistant (F/H/NB). 

Description du poste

Sous la responsabilité du Lead Level Designer responsable de votre montée en compétences, vous serez en charge d’assembler les assets Design et créatifs dans un univers passionnant, stimulant et cohérent. Afin d’enrichir l’expérience du joueur, vous construirez et assemblerez les niveaux de jeu et du monde grâce aux assets 3D. 

Principales missions : 

  • Rédiger et mettre à jour la documentation LD (paper plans, briefings, guidelines, etc.), en accord avec la ligne éditoriale et le GDD 

  • Créer, mettre en scène et régler les activités du jeu 

  • Participer à la création de playgrounds et de zones de navigation (open world) 

  • Implémenter les fonctionnalités et ressources d'autres corps de métiers 

  • Garantir le flow et la jouabilité avec les Development Testers, Level Artists et Gameplay Programmeurs 

  • Surveiller et analyser le tracking des joueurs 

Qualifications

  • En formation en Game Design ou Level Design 

  • Expérience en développement de jeu vidéo (prototypes, projets étudiants, game jam, projet personnel…) 

  • Bonnes connaissances des moteurs de jeu, du vocabulaire et des contraintes des autres corps de métiers 

  • Maitrise des logiciels de 2D/3D, la connaissance d’outils de suivi de tâches/bugs (Jira) est un plus 

  • Créativité, communication, rigueur, autonomie, et curiosité sont indispensables 

  • Bonne capacité à travailler en équipe de manière itérative 

  • Maitrise de l’anglais (écrit et oral) 

Informations complémentaires

Les 19 000 collaborateur.trice.s d’Ubisoft, réparti.e.s sur plus de 40 sites à travers le monde, sont lié.e.s par une mission commune : enrichir la vie des joueur.euse.s par des expériences de jeu originales et mémorables. Leur énergie et leur talent ont permis de donner vie à de nombreuses franchises acclamées telles que Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, et bien d’autres à venir. Ubisoft est un employeur soucieux de l’égalité des chances et estime que la diversité des origines et des perspectives est essentielle pour créer des mondes qui permettent l’épanouissement et l’expression de tous et toutes. Si vous êtes enthousiaste à l’idée de relever des défis passionnants, exploiter des technologies de pointe, et prendre part au futur du divertissement, rejoignez-nous et créez l’inconnu.

Consultez ce guide qui a pour but de vous accompagner dans votre candidature, et découvrez nos actions pour encourager plus de diversité et d'inclusion.

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