SENIOR 3D PROGRAMMER [BEYOND GOOD AND EVIL 2] (F/M/D)

6 Months ago • 4-8 Years • Rendering

Job Summary

Job Description

As a Senior 3D Programmer on Beyond Good and Evil 2, you'll be responsible for developing and maintaining cutting-edge graphics techniques. This includes optimizing rendering technology for new platforms, owning feature development, collaborating with other Ubisoft studios, developing scalable rendering systems, and establishing efficient workflows for content teams. You will contribute to achieving console-level graphics quality across different platforms, ensuring visual fidelity within budgetary constraints. The role demands proficiency in low-level graphics APIs, shading languages, and graphics debugging tools, along with strong C/C++ skills and collaborative teamwork.
Must have:
  • Experience in AAA graphics programming
  • Knowledge of rendering algorithms & effects
  • Low-level graphics APIs (D3D12/Vulkan etc.)
  • Proficiency in C/C++
  • Debugging and problem-solving skills
  • Teamwork and communication skills
Good to have:
  • UI rendering experience
  • Volumetric rendering experience
  • Console development & optimization experience
Perks:
  • Relocation support
  • Ubisoft Blue Byte Academy access
  • Discounted games
  • Monthly mobility budget
  • Childcare support
  • Self-study and training hours
  • Company pension scheme
  • Gym subsidy
  • Hybrid work model
  • 26 days paid vacation

Job Details

Senior 3D Programmer [Beyond Good And Evil 2] (f/m/d)

Mainz - Full-time - 744000027602411

JOB DESCRIPTION

Beyond Good And Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project with cutting edge graphics.

As a Senior 3D Programmer, your mission will be to develop and maintain graphics techniques within the engine to create the best visuals possible.

What you will do:

  • Bring console level graphics quality to new platforms
  • Optimize existing rendering technology
  • Ability to own and drive development of selected features together with a team
  • Collaborate with other Ubisoft studios to extend the capabilities of our in-house rendering technology
  • Develop rendering systems that enhance the visual quality, are scalable and fit into defined budgets
  • Establish and maintain workflows that allows the content teams to use the developed systems

Qualifications

What you bring:

  • Experience as a graphics programmer or similar role in at least one AAA title
  • Knowledge of a broad range of rendering algorithms, special effects and related technology
  • Knowledge of low-level graphics APIs (D3D12/Vulkan/AGC/NVN/Metal) and shading languages (HLSL/GLSL/PSSL)
  • Hands on experience with a variety of graphics profiling and debugging tools (PIX, Razor, nSight)
  • Strong skills in C/C++
  • Debugging and problem-solving skills
  • Ability to collaborate with the content teams to reach the highest possible visual quality
  • Being a team player by heart
  • Self-direction and motivation
  • Excellent communication and good English skills
  • Bachelor’s degree in computer science, computer engineering, physics, mathematics or equivalent experience will be a plus
  • Practical Experience with UI Rendering will be a plus
  • Practical Experience with Volumetric Rendering will be a plus
  • Experience with Console Development and Optimization will be a plus
     

    What to send our way:

  • Your CV, highlighting your education, experience, and skills
  • A cover letter including your earliest starting date, expected salary and why you would like to join us
  • Any relevant code/work samples you can provide are highly appreciated 

Additional information

Your benefits:

  • Relocation Support: We offer financial support in form of a cash allowance and assistance with accommodation search and settle-in support via our relocation partner, for international candidates we offer visa assistance 
  • Ubisoft Blue Byte Academy: We offer multiple opportunities for you to discover your full potential and develop yourself in various areas. Guest speakers from the industry, workshops and access to our training and development platform 
  • Discounted Games: Discount on employee game orders & free Ubisoft games on Ubisoft Connect 
  • Monthly Mobility Budget: 80€ per month that can be used on bicycle lease, parking spot rental or public transportation ticket 
  • Up To 350€ Childcare Support Per Child Per Month: In addition, we also offer 5 ‘care for ill children days’ per child per year 
  • Self-study And Training Hours: You have access to our in-house library 
  • Company Pension Scheme 
  • Gym Subsidy: We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice
  • Hybrid Work Model: Provides the flexibility to combine working from the studio and your home within Germany
  • 26 Days Paid Vacation Per Year: Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and approximately 11 bank holidays
  • Corporate Benefits Web Portal: With employee discount programs for affiliated retailers, shops and service providers   

For further information, please check 

Similar Jobs

Devsisters - [쿠키런: 킹덤] 2D 아티스트

Devsisters

Seoul, South Korea (On-Site)
10 Months ago
Ubisoft - Technical Animator (Rainbow Six)

Ubisoft

Chengdu, Sichuan, China (On-Site)
2 Months ago
Ubisoft - Technical Animation Director

Ubisoft

Montreal, Quebec, Canada (Hybrid)
2 Months ago
Playrix - Lead Location Designer

Playrix

Montenegro (Remote)
7 Months ago
MURKA - Senior Unity Software Engineer

MURKA

(Remote)
2 Months ago
TiMi Studio Group - Rendering Programmer Intern

TiMi Studio Group

Quebec, Canada (On-Site)
2 Months ago
Creative Assembly - Senior Engine Programmer

Creative Assembly

Sofia, Sofia City Province, Bulgaria (On-Site)
2 Months ago
Focus Entertainment - Unreal Lead Programmer

Focus Entertainment

Île-de-France, France (Hybrid)
3 Months ago
Ubisoft - Senior 3D Programmer

Ubisoft

Mainz, Rhineland-Palatinate, Germany (On-Site)
2 Months ago
Starbreeze Studios - Rendering Programmer

Starbreeze Studios

Stockholm, Stockholm County, Sweden (Hybrid)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

VOID Interactive - Animator

VOID Interactive

Ireland (Remote)
2 Months ago
Riot Games - Staff Software Engineer (Build) - Teamfight Tactics

Riot Games

Los Angeles, California, United States (On-Site)
4 Months ago
Visual Concepts - Senior Software Engineer (Gameplay)

Visual Concepts

Agoura Hills, California, United States (On-Site)
2 Months ago
Samsung Semiconductor - Intern, Optical Engineer

Samsung Semiconductor

San Jose, California, United States (On-Site)
4 Months ago
Playrix - Director of Engineering

Playrix

Serbia (Remote)
7 Months ago
Ubisoft - QA Analyst - Cinematics

Ubisoft

Montreal, Quebec, Canada (On-Site)
4 Months ago
Welevel - Senior VFX Artist / Technical Artist (Niagara)

Welevel

Munich, Bavaria, Germany (On-Site)
3 Months ago
Life church - Data Product Manager

Life church

Edmond, Oklahoma, United States (On-Site)
7 Months ago
Easy Brain - Senior UI Artist

Easy Brain

Limassol, Limassol, Cyprus (Hybrid)
2 Months ago
Life church - StaffKids Teacher

Life church

Edmond, Oklahoma, United States (On-Site)
7 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Mainz, Rhineland-Palatinate, Germany

Tesla - Automation & Robotics Engineer

Tesla

Brandenburg, Germany (On-Site)
3 Months ago
Tesla - Senior Process Development Engineer

Tesla

Prüm, Rhineland-Palatinate, Germany (On-Site)
3 Months ago
Nagarro - Senior SAP S/4HANA Finance Consultant (m/f/d)

Nagarro

Germany (Remote)
7 Months ago
Tonies - Engineering Manager Mobile

Tonies

Germany (Remote)
2 Months ago
Tesla - Associate Manager Operations, Body Shop

Tesla

Brandenburg, Germany (On-Site)
3 Months ago
Axon - Accounting Manager, Germany (Remote)

Axon

Hessen, Germany (Remote)
3 Months ago
Welevel - Unreal Developer

Welevel

Munich, Bavaria, Germany (On-Site)
2 Months ago
Tonies - Senior Licensing Manager

Tonies

Düsseldorf, North Rhine-Westphalia, Germany (Hybrid)
2 Months ago
Tesla - Electrical Technician for Operational Technology

Tesla

Prüm, Rhineland-Palatinate, Germany (On-Site)
3 Months ago
Tesla - Engagement and Professional Development Internship

Tesla

Brandenburg, Germany (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Rendering Jobs

Toptracer - Rendering Engineer – Streamed Open World

Toptracer

Stockholm, Stockholm County, Sweden (Hybrid)
3 Months ago
Epic Games - Senior Technical Product Manager, UE Rendering

Epic Games

Cary, North Carolina, United States (On-Site)
2 Months ago
Activision - Principal Engine Programmer

Activision

Warsaw, Masovian Voivodeship, Poland (Hybrid)
4 Months ago
Handy Games - Mobile Rendering Engineer

Handy Games

Giebelstadt, Bavaria, Germany (On-Site)
4 Months ago
Warner Bros Games - Senior Core Engine Programmer

Warner Bros Games

London, England, United Kingdom (Hybrid)
3 Months ago
Starbreeze Studios - Rendering Programmer

Starbreeze Studios

Stockholm, Stockholm County, Sweden (Hybrid)
3 Months ago
Epic Games - Programmeur Desktop Sénior, Fortnite Tech

Epic Games

Montreal, Quebec, Canada (On-Site)
5 Months ago
Warner Bros Games - Lead Rendering Programmer

Warner Bros Games

London, England, United Kingdom (Hybrid)
3 Months ago
Epic Games - Senior Desktop Engineer, Fortnite Tech

Epic Games

United States (On-Site)
5 Months ago
SmileGate - Next-Generation Game Engine Programmer

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

OSZAR »